![]() ![]() ![]() An absolute tempo beast, the Rod allows the player to play 5 minions and Plague of Flames for 1 mana, executing the Cataclysm kill trigger in a Tamsin turn, and many other insane lines. Needless to say that Rune Mithril Rod is the core of the deck. Armor Vendor and Mistress of Mixtures are included for the same reason. Defile and Plague of Flames, which was overlooked in the Giants version, are key components to wrestle the board against Aggro, which makes this deck a better bring into Aggro lineups. A little weaker than the Giants version, Combo Questline Warlock still finds itself comfortably ahead of the rest of the pack. The Giants aren’t the only bringers of cataclysm. It’s bizarre to see an insanely fast Hunter deck is the one having the most resemblance to what can be called ‘Control’ in the current meta, but this experience should serve as a case study as to how drastic a single set of cards can distort the eternal format. The power level of Warlock is so high that it pushes most other decks down a notch, leaving the tierlist with an uncharacteristic lack of Tier 1 & 2 decks. The deck is too well-equipped to deal with anything slower than Aggro Priest, and if the Warlock main finds themselves struggling against hyper-aggro decks, they can always whip out the heavily-teched Combo-Control version.Īs such, the most popular non-Warlock decks right now are hyper-aggro and combo with a respectable matchup against Warlocks (Aggro Priest, Ignite Mage, Malygos Druid) and decks that do well against most of these counter decks (Pirate Warrior, Odd Questline Hunter). The vast majority has singled out Questline Warlocks as the main culprits of this extreme meta. We haven’t seen a Tier 0 deck in Wild for a while, but whenever this happens, it always seems to be Gul’dan that takes the cake. Decks thriving in the current environment need to activate their kill switch before Turn 5, or stalling so they can activate their ‘late’ combo by around Turn 6 or 7. This has made is so no Control deck, or even Midrange deck, can survive. The questlines, which offer streamlined, often straightforward and repetitive gaming experiences, have forced games to end upon Questline completion (usually Turn 5). Plenty of changes have occurred after United in Stormwind, most of which weren’t exactly well-received by the Wild community. If classes share the same score, the class with more top decks will be ranked higher. Therefore, a class can be placed highly on the Ranking system based on one (or both) of these elements: having a few strong decks (deck power) or having many decks (class diversity). ![]() For example, if Odd Paladin is High Tier 1 and has a multiplier of 12, it will bring the class an additional 216 points. ![]() The highest multiplier is 12 and the lowest is 7. The point system for rating a single deck is as below:Įach deck is also assigned a popularity ranking and a respective coefficient multiplier based on its popularity. Within each tier, decks are categorized to either High tier, Mid tier or Low tier to further differentiate their power level.įor Meta Ranking analysis, we allocate points to each deck from Tier 0 to Tier 3 then sum them up. Highly-optimised decks with extreme raw power that are very well positioned in the meta.Ĭompetitive decks that are not as well-rounded, but can snatch games off of Tier 1 decks or prey on their direct counters.įringe decks that can succeed in the right meta, but are either suboptimal or outdated.ĭecks at a weaker power level that require an extensive understanding to be able to pilot well, but are not recommended for ladder experience.ĭecks that aren’t typically played for the purpose of climbing ladder, but still have a decent enough presence to be included in the report. You either play it or play decks that can beat it. We then collect the result, standardize and categorize them in 4 different Tiers. We collected our experts’ opinions through a spreadsheet, where our Top Wild legend players will rate the given decks with a corresponding score from 1 to 4 in increments of 0.5 (with 1 being top Tier 1 and 4 being bottom Tier 4). ![]()
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